
Horde Unity and Razing: Hordes must attack their neighbors to secure plunder in order to keep the tribes happy, or risk a tribal uprising. Tengri have a secondary religion that they fully tolerate, and can change this secondary religion at will. Tengri: New religion mechanics focusing on Syncretism. This is precisely the kind of expansion that's likely to pull me back in.Estates: Adds internal politics in your country, with power groupings such as the Church, Nobility and Bourgeois fighting for control.ĭiplomatic Feedback: Adds the ability to interact much more deeply with the AI by setting your attitude and telling it what you want out of wars.
#Euiv the cossacks update#
"And, as always, even if you don’t buy The Cossacks, its release will be accompanied by a free major content update for all Europa Universalis IV players." Improved Espionage: New spy actions allow you to study the technology of more advanced countries and prod your rivals’ subjects towards independence. Are you focused on quick subjugation, peaceful growth or trading advantages? Native Policies: Set your policy for colonial encounters with natives. Improved Culture Change: You can now restore a previous culture to a converted province, or convert a province you hold to a culture that is not your own. Horde Unity and Razing: Nomadic nations now must pay attention to the horde unity of their tribes – a unity that can only be maintained by the occasional pillaging Tengri: Tengri is now a Syncretic faith, allowing it to tolerate a secondary religion as if it were a national faith.


Tell The World What You Want: Designate neighboring provinces as “places of interest”, build trust with other nations, and entice allies with the promise of land for their support. "- New Diplomatic Options: Let the world know what you think of your neighbors by setting a public attitude to foreign powers. Good news for me, as I often crave a helping hand when running a major nation. Sounds like a pinch of Crusader Kings II's vassal system, though not handled exactly the same. If they feel neglected, they may interfere with efficient governance." You must keep an eye these Estates, though! If they get too strong, they may make a move on your throne. "You can assign control of your provinces to local factions – priests, nobles, or even Cossacks! – sacrificing some income in the name of lower unrest, more manpower or cheaper cavalry. You'll also be able to promise land to allies should they help you to get what you want. I'm most intrigued by that Estate system though, as well as a mechanic described as "Tell The World What You Want", which allows you to designate provinces you're greedily eyeing up as "areas of interest". There are also changes to espionage, horde unity and the changing of culture. New colonial management options seem essential and if the Estate system works as well as suggested it could improve the domestic management side of the game enormously. Paradox's Cossacks introduces lots of pleasant features in between all the insults. The video is adapted from the "Reply of the Zaporozhian Cossacks", a historical document of uncertain origin that makes the voiceover's insults seem tame. You'll lose out on some income but gain benefits related to the faction in charge.

The key addition is the "Estate system", which allows you to assign control of provinces to local factions. As the name suggests, there's a spotlight on the independent soldiers of the steppes but the new features mostly seem to improve your options for peacetime management. The next expansion for Europa Universalis IV goes by the name The Cossacks and it'll be with us before the end of the year.
